![]() “Once we have the control scheme we actually polish and refine it as much as we can so it plays as good as we can make it. One way we achieved this was by having the bread able to grip with each of its corners which allows it to flop and swing around the environment,” continues Williams. So for I Am Bread we wanted to almost make the bread move in a way that people would expect bread to move. “We just decide how we want something to control or the type of movement we want and then use the input devices in a way that gives us that result. I Am Bread’s controls are intentionally difficult to grasp, or at least that’s how it seems.ĭespite the fact that I Am Bread feels like it was designed specifically to be frustrating, especially when it comes to controls, Williams claims Bossa Studios put a significant amount of effort into ensuring moving the player’s piece of bread around felt just right, or wrong, depending on how you look at it. I follows the same vein as Bossa’s other extremely difficult, so-bad-it’s-good title, Surgeon Simulator 2015, which quickly shot up the Steam and iOS chairts because it was a favourite of popular YouTube Let’s Play commentary video creators like PewDiePie. Additionally, at times, the game is also mind-bendingly frustrating and its camera reminds me of something that was featured in an early Nintendo 64 title.īut this is what IAB is all about. The game’s controls are obtuse, level goals are unclear and visually, I Am Bread is underwhelming, even for an iOS game. In fact, it’s actually categorically bad, at least by most critical standards. With all of this said though, U.K-based Bossa Studios’ I Am Bread isn’t a very good game. In other situations, the player needs to knock a bowling ball onto a television, and, using the sparks from the broken device, char the bread. But instead of turning into an office joke, I Am Bread became a full-fledged game.Īnd surprisingly, this is the trope I Am Bread’s entire experience is built around – you’re a piece of bread and your ultimate goal is always finding a way to get “toasted.” Sometimes this involves a task as simple as jumping into a toaster (which is significantly more difficult than it sounds). I Am Bread started with a simple concept, “If bread wanted to become anything, it would be toast,” which sounds like the type of bad idea people might make fun of during a boardroom meeting.
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